![]() ![]() Each class is now firmly wedded to a single character concept, with class archetypes and character backgrounds (representing social class and upbringing) chosen at creation being used to hybridize characters. Most major, world-altering magics are rituals that take minutes if not hours and days to cast. Magic spells with durations are now 'concentration' type, meaning a magic user can ever only have one such spell active at any time. ![]() ![]() Stacking modifiers have been replaced with a simple advantage/disadvantage system where the character with the advantage/disadvantage rolls two dice for the action and picks the higher/lower die. The overall power levels have been reduced: the max level cap is 20 period, magic items are much more rare and do not scale in levels, and the bonuses/penalties to an action seldom, if ever, break double digits. The basic mechanics resemble a mixture of Advanced Dungeons & Dragons 2nd Edition and Dungeons & Dragons 3rd Edition with some influences by 4th edition. Fifth Edition was an attempt by Wizards of the Coast to recapture and unite some of the fractured fanbase after the divisiveness of Dungeons & Dragons 4th Edition. ![]() Dungeons & Dragons Fifth Edition (2014-current) was developed under the title D&D Next and officially launched in 2014. ![]()
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